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The technology of additional reality in education

The technology of additional reality in education

 

Thetechnologyofadditionalrealityineducation 
Thetechnologyofadditionalrealityineducation 
Theterm "augmentedreality" itselfwassupposedlysuggestedbyBoeingCorporationresearcherTomModelin1990. Thereareseveraldefinitionsofaugmentedreality: theresearcherRonaldAzumadefineditin1997asasystemthat: 1) combinesthevirtualandthereal; 2) interactsinrealtime; 3) worksin3D. 
 
In1994, PaulMilgromandFumioKisinodescribedthecontinuum "virtualreality" asthespacebetweenrealityandvirtuality, betweenwhichaugmentedreality (closertoreality) andaugmentedvirtuality (closertovirtuality) arelocated. Augmentedrealityistheresultofaddingimaginaryobjectstothoseperceivedaselementsoftherealworld. Sometimestheterms "augmentedreality", "improvedreality", "enrichedreality", "augmentedreality" areusedassynonyms. 
 
FormoreeffectiveperceptionofaugmentedrealityARglassesareused, butthepriceofthesedevicesishigh. TogetinformationbymeansofaugmentedrealityinsmartphonesandtabletswiththehelpofQRcodesitisnecessarytodownloadthecorrespondingapplications, bestofallKasperskyLabsoftware, itissafer. Theaugmentedrealitytechnologyhasfoundwideapplicationinfantasticliteratureandrelatedfineartsinthegenreofalternativehistory, aswellasinmovies, whererealobjectsandcharacterscreatedbyanimationandcomputergraphicsaremixedandinteract. 
 
AugmentedReality (AR) isatechnologythatallowsoverlayingvarioustypesofinformation (text, 2Dand3Dgraphics, audio) onreal-worldobjectsinrealtime, soAugmentedReality (AR) isatechnologyforadding, introducingelementsofvirtualinformationintoaperson'sreallife. Thecreationtechnologiesallowtoerasetheboundarybetweenthesurroundingandartificiallycreatedworld. 
 
Thedifferencebetweenvirtualrealityisthatitdoesnotusetheobjectsofsurroundingrealityasabasis, butcreatesacompletelynewenvironment, providingacompleteimmersionoftheuserinvirtualreality. 
 
Thecreationofaugmentedrealityisbasedonspecialsoftwareandspecialdevicesthatsupportthefunctionofaugmentedreality, namelytheoverlayofcreatedgraphicobjectsonthetranslatedimageofreality. DevicessupportingARtechnologiesmusthavespecialsoftware (software) thatreadsaspecialmarkembeddedintheprogramcode, whichallowstoplaybackalayerofadditionalinformationonthedevicescreen. Suchtechnologiesareused, forexample, whenasmartphonereadsaQRcodefromanobject. 
 
In1997RonaldAzumainhiswork "AugmentedRealityResearch" formedthebasicprinciples, whicharetypicalforasystemusingaugmentedreality: combinationofrealandvirtual; interactioninrealtimemode; workwiththree-dimensionalspace. Onecansaythataugmentedrealityisatechnologyforintegratingvirtualobjectsintotherealworld. 
 
Withtheintroductionofrelativelyinexpensiveandaccessiblecomputers (includingtablets), whichareconnectedtonetworksorhaveaccesstotheInternet, theavailabilityofinformationtechnologiesineducationincreases. 
 
Atpresent, theuseofinformationtechnologiesineducationhasresultedinthefollowing: 1) newformsofpresentationofinformation (multimediainformation, includingnotonlytextbutalsographicimages, animation, soundandvideofragments); 2) Internetlibrariesandelectroniccatalogues; 3) newformsofeducationalactivities (virtualseminarsandlaboratories). 
 
Softwareusedineducationcanbedividedintothefollowingcategories: 
 
- training, controlandtrainingsystems, 
- systemstofindinformation, 
- modelingprograms, 
- micro-worlds, 
- cognitivetools, 
- toolsofuniversalcharacter, 
- Toolsforcommunication. 
 
Thereisagreatneedforvisualization (modeling) ofvariousprocessesandsubjectsthatcannotbereproducedandshowninaclassroomorlaboratory. Thisisthemainreasonwhyaugmentedrealitytechnologyisspreading. 
 
Itisaugmentedrealityapplicationsthatenablevisualizationofprocessesandsubjectsthatarenecessarybutcannotbedemonstratedinaclassroom. Therefore, thequestionofusingaugmentedrealitytechnologytosupporttheeducationalprocessisoneofthemostrelevantintheuseofnewinformationtechnologiesintheeducationalprocess. Augmentedrealitytechnologybasedonmarkerrecognitioncanbeusedtosupporttheeducationalprocessinthefollowingdisciplines: naturalsciences, anatomy, design, 3Dmodeling. CAD, etc. Specialmarkersusedbytheaugmentedrealityapplicationcanbeembeddedinelectronictextbooks, presentationslides, printedmaterials, etc. Duringreceptionofanewmaterialoncertaindiscipline, trainingcanreceiverealisticvisualisationofmodelorprocesswhichcannotbeshownintrainingaudience. Forexample, bystudyinghumananatomy, augmentedrealityprovidesthetraineewithanopportunitytolearnaboutthestructureofeachhumanorganindetail. Todothis, justruntheaugmentedrealityapplicationandpointthedevice'scameraatthemarker. AugmentedRealitydoesnotneedtomodelthesurroundingspace, asitisreproducedbythecameraandbroadcastonthescreenofthedisplayingdevice. AugmentedRealitytechnologynotonlyallowsyoutoaddvariousobjectstotheenvironment, butalsoremovesexistingobjectsfromtheenvironment. Originally, avideocamerawasamust-haveDRdevice, butrecentlytherehavebeendevicesthatallowyoutoperceiveaugmentedrealityobjectswithoutvideorecording. Suchare, forexample, devicesforprojectionofinformationoncarwindshields. AR-modellinginthemodernworlddevelopswithhugespeedandtherearedifferentkinds. Theeasiestwaytouseaugmentedrealityistocreateanimageortextwhenpointingasmartphonecameraatanobjectorimage. TheeffectisachievedbyhavinganAugmentedRealitymarkonanobject, whichisrecognizedbythesmartphonesoftwareandgivesthecommandtobedisplayed. AugmentedRealityallowsyoutoinfluenceanobject, forexample, tospintheobjectfromallsides, lookatitsinternalstructure, assesstheimpactofanotherobjectonit. Peoplearemoreexcitedabouttherealmanifestationofaugmentedrealitywhenexoticanimals, favoritecharactersfrommoviesandcartoonsstartwalkinginfrontofaman, precipitationfallsoverhishead. UbiquitoususeofanothertypeofAR-technology, theso-calledreality, supplementedbythemanhimself. Thisistheso-calledvirtualdressingrooms, inwhichtheobjectofrealityisdirectlydependentontheuser. 

 

 

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